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Ball Colision

At the start of the 3rd year of uni we had a physics based module. This consisted of 2 parts, creating a collision system for balls as well as researching and making a very simple version of a simulation of our choice. In my case I did a trebuchet.

The simulation is done within unreal however, we weren't allowed to use the unreal engine for its physics or collisions which meant we had to create our own systems for this. Which lead me to creating this simulation.

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